01 / Concept
Start with concept direction
Bring a prompt, screenshot, mood board, or rough game idea and establish a coherent visual target before production work begins.
Concepts help lock silhouette, materials, camera readability, and world tone before the pipeline starts producing reusable assets.
02 / Kit
Generate sheets and kits
Turn one direction into organized kit sheets so props, architecture, trims, and hero pieces share the same art direction.
This is where Polygen is strongest as a product: not one isolated image, but a consistent asset family for a game world.
03 / Extract + upscale
Refine textures and materials
Extract, upscale, and prepare surfaces for game use while keeping the source style and material language intact.
Textures and materials are part of the product lane, not an afterthought. Discord is where we will collect real material requests from devs.

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Upscale
04 / 3D model
Move toward game-ready models
Generate 3D models from the approved direction, with the longer roadmap moving into video-driven environments and animation workflows.
The beta focus is concepts, sheets, textures, and models. The community helps decide which future environment and animation workflows matter first.